Game Planning Document by Brian O. Bush Thu 09-Nov-2006 21:21 Game Planning Document Table Of Contents 1. Game Concept 1.1 Introduction 1.2 Description 1.3 Key Features 1.4 Genre 2 Game Design 2.1 Core Game Play 2.2 Game Flow 2.3 Agents (human/computer) 2.4 Game Play Elements 2.5 Game Statistics 2.6 AI 2.7 User Interface 2.8 UI Flowchart 2.9 UI Objects 2.10 2D Artwork (screens, buttons; sprites, objects, power-ups, sparks) 2.11 Sounds and Music 2.11.1 Sounds: button clicks, pick-up, alerts, ambient sounds 2.11.2 Music: success/failure, level theme, title/end sountrack 3. Timeline 3.1 Milestones (prototype, alpha, beta, marketing, release)