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Game Planning Document
by Brian O. Bush
Thu 09-Nov-2006 21:21 

Game Planning Document

Table Of Contents
1. Game Concept
1.1 Introduction
1.2 Description
1.3 Key Features
1.4 Genre

2 Game Design
2.1 Core Game Play
2.2 Game Flow
2.3 Agents (human/computer)
2.4 Game Play Elements
2.5 Game Statistics
2.6 AI
2.7 User Interface
2.8 UI Flowchart 
2.9 UI Objects 
2.10 2D Artwork (screens, buttons; sprites, objects, power-ups, sparks)
2.11 Sounds and Music 
2.11.1 Sounds: button clicks, pick-up, alerts, ambient sounds
2.11.2 Music: success/failure, level theme, title/end sountrack

3. Timeline
3.1 Milestones (prototype, alpha, beta, marketing, release)